Demo Season · live

HEARTREAVE — a co-op hack’n’slash played with cards

A turn-based hack’n’slash where every fight is played with cards.
Build your party, solo or with up to four players in online co-op, and push ever deeper.

In motion

Gameplay

No run to restart from scratch here: your heroes and your progress are kept so you keep growing stronger. In Hardcore, a fallen party ends the run.

Your adventure

Explore, strengthen your party and push your limits.

Every exploration opens new ways to shape your heroes! Refine your strategy and evolve your builds, then head back out against ever deadlier enemies.

  1. Explore

    Every step can reveal a fight, a treasure or an event… Choose your path and decide how far to push the exploration.

  2. Fight

    In strategic turn-based fights, choose your skills and combine your heroes’ powers to gain the upper hand.

  3. Shape your build

    In the village, choose how your skills evolve, grow your talents and combine Relics and Hearts. Make every upgrade a piece of your strategy.

  4. Go further

    From one exploration to the next, your heroes keep their upgrades. Perfect their synergies to face a rising challenge. How far will you go?

The heroes

Eleven heroes, and their power is yours to shape.

Pick your heroes for their powers, then develop the way they fight. Skill evolutions, passives, Talents, Relics and Hearts let you specialize each of them and build your party’s synergies.

JÖTUNSTORMWEAVERPYROMANCERONDINEKENSAIJUGGERNAUTREAPERVAMPIREBRAWLERSAGESHADOW LORD

JÖTUN

A versatile warrior who numbs his enemies until they can no longer act.

37 biomes to discover

The world wears you down before it kills you

From exploration lands to islands and Great Journeys, every biome imposes its effects. Prepare your party to withstand what awaits it.

Scorched Lands

Geyser Coast

Burning Plains

Cavern of Extremes

Drowned Jungle

Floating Isles

Crystal Peaks

Mirage Foreshore

Emerald Glacier

Canyon of Frozen Winds

Thunderstruck Caldera

Desert of Monoliths

Fulgurant Marsh

Storm Sanctuary

Runic Crater

Magma Archipelago

Eternal Arena

Phantom Forest Isle

Isle of Last Rest

Clearwater Archipelago

Stormwrack Reef

Haunted Bastion

Celestial Gardens

Clay Cliffs

Cyclone Rock

Fractured Floe

Endless Furnace

Stalactite Rift

Thunderstruck Moor

Lagoon of Springs

Canyon of Turbulence

Clay Terraces

Alabaster Sanctuary

Pit of the Void

Shattered Arenas

Gorge of Blades

Forbidden Forest

Set Out to Sea

Set off on an adventure at sea

As soon as your heroes reach level 8, the ship awaits. Every island is born from a randomly drawn element, archetype, rarity and affixes: a unique experience at every landfall, and Island Hearts to bring home as your reward.

The Great Journeys

Keep hunting, or head back

Great Journeys extend your progression against enemies empowered by affixes. The farther you go, the better the rewards — but… beware…

  • Swift
  • Colossal
  • Armored
  • Headsman
  • Revenant
  • Unyielding
  • Elusive
  • Cornered
  • Thorned

Leaderboards

How far will your build take you?

Perfect your party, beat your records and measure your progress on the leaderboards. Explore in Free Mode or take on Hardcore, where a fallen party means the run is over for good.

Leaderboard
Party size
Heroes

Top 100

# Player Party Level Time Status
Loading the leaderboard…

Development log

What we’re building

Clearer cards and other changes

  • Title screen: the Free Mode and Hardcore leaderboards now appear on either side of the menu.
  • Cards: in combat, a card with a “?” shows in your hand the value it will give, and each status effect’s tooltip says when it loses a stack.
  • Fear status effect: at the start of its turn, a unit with fewer HP than Fear stacks dies. Extinction and Life Siphon (REAPER) apply one more Fear.
  • Music: a dedicated theme for fights against an elite.
  • Combat: your hand of cards now rests on a new HUD at the bottom of the screen.

Clearer battlefields

  • Combat: each element is highlighted the moment it triggers (a monster’s skill, a passive, a status effect, a reaction to a hit, a summon’s turn…).
  • Combat: when the battlefield holds too many units, it slides to the one that is acting. The mouse wheel or a drag gives you back control of the camera until the next round.
  • Multiplayer: the host sets the animation speed and the combat loading screen for the whole group. For the other players, these settings are grayed out.
  • Multiplayer: a minimized window no longer falls behind the other players.

Companion mode in combat and exploration

  • Multiplayer: during a teammate’s turn, you see their hand, action bar, energy and choices.
  • Ping: in combat during a teammate’s turn, or on the exploration map if you are not the host, a left-click points out what you’re aiming at to the whole group.
  • Exploration: a teammate’s badge opens the summary of their build.
  • Coagulation (VAMPIRE): the 4.2 versions give 2 fewer HP and one more Blood Power; version 4.1.2 doubles its healing and Blood Power below 50% HP, with a 2-round cooldown.

Your next build starts here.

Choose your heroes, discover their first synergies and get ready for your next exploration. Solo or with friends, how far will you take your party?